Double-check that you have enough panel and battery capacity to cover the energy needs of your antenna(s), since RemoteTech antennas use a lot more power than the stock versions.Īt low tech levels you have access to only three antennas: the Communotron 16, the Reflectron DP-10, and the Comms DTS-M1. It’s just a matter of being careful…Īs for any KSP probe, you will need a probe core, a battery, and (once you have the tech) solar panels. Otherwise you risk launching nothing but a future fireworks display for the citizens on the far side of Kerbin.įortunately, getting into a stable orbit before you lose control doesn’t demand any precision computing. Given the nature of orbits, this wouldn’t be too much of a problem since the satellite would come back around again, except that on that first crucial launch, you need control to circularize your orbit. Launching a satellite into orbit means it will, sooner or later, end up on the far side of the planet. To establish this link, you require an antenna that has the range to reach it and no obstructions between them. In order to have remote control of a vessel, it must have a communications link with Kerbal Space Center. So how do you launch and control the very satellites that are supposed to help you do the controlling? In a mature space program, a network of commsats will help you relay transmissions in any direction, but you don’t have that luxury at the start of the game. To control a probe or satellite from the ground, you need a reliable communications link over which to send commands to mission control. This tutorial does not require any mods other than RemoteTech. Researching Electrics, which unlocks solar panels, is recommended but not required. You must have researched Flight Control, which unlocks the Stayputnik probe core and the Reflectron DP-10 omnidirectional antenna. how to plan pre-network missions around your limited line of sight to KSC.how to keep control of unmanned rockets from liftoff to orbit. If you are launching with solar panels, you should already know how to deploy them. To play this tutorial, you should already know how to launch non-RemoteTech rockets, including basic rocket design, staging, and using maneuver nodes. It assumes you have not yet established a comsat network, so that the only connection of interest is a direct link between the satellite and the Kerbal Space Center (KSC). This tutorial covers the basics of launching a standalone satellite in RemoteTech.
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